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Doji Bloodline

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Doji Bloodline

Post by Doku on Sat Apr 23, 2016 9:44 pm

Kekkai Genkai/Bloodline Name: Akuma no Sosen (悪魔の祖先 - Demonic Ancestry)
Location: Scattered


Kekkai Genkai/Bloodline Description:
The Kekkai Genkai of the Doji Bloodline is not a certain ability per say. Rather, it is their unnatural attributes which they have. Due to their rather supernatural ancestry, members of the bloodline are easily distinguished by a few certain characteristics. For starters, the canines in a Doji's mouth are much larger than that of human's, though not enough to be utilised as a weapon or being too awkward. All member's nails are naturally longer and more angled into that of a triangle shape, making them into useless "claws" which are no better than a normal human's nail. Finally, many but not all members tend to sport horns. Each vary in what they look like or how much they have, though the maximum number they seem to be able to have is 2, which are at the most six inches and dull.

Though these features are rather useless for any....damaging means within their normal forms, Doji members are able to use their clan's release which enhances them. Within it, they gain various characteristics (vary and limits will be explained within the description), though the universal ones are that their nails are now full-on claws that are capable of piercing and slicing flesh, their teeth become angular and thus become fangs, and their horns (if any) grow to a foot and become sharp.
While these characteristics are quite beneficial to them, the members aren't without drawbacks. For instance, members tend to be more violent and focus on their physical aspects rather than the more refined controls of certain Ninja Arts. Thus, when having Genjutsu as a speciality, Doji members use more chakra when it comes to using it (all genjutsu cost one rank higher than it actually is) and are slower when it comes to identifing that they're in one.

Kekkai Genkai/Bloodline Ability:
Jutsu Name: Akuma no Mezame (悪魔の目覚め -  Demon Awakening)
Rank: B-S
Type: Supplementry
Element: N/A
Range: Self
Hand Signs Requirement: 1 (Serpent Hand Sign)
Description: The signature technique of those of the Doji lineage. Upon activating it, the Doji member undergoes a transformation. Tapping into their demonic ancestry, their body begins to change. All of their teeth become sharpened, able to rip out flesh. Their nails become claws, able to pierce into the body. Their horns grow to one foot and become pointed, being able to now puncture and pierce. Within some cases, the skin and even hair color of the user even changes, with the most common colors being red, blue, yellow, and white. The physical strength of the user also increases, with the muscles visibly increasing. While there is naturally no real definite limit, since everyone's strength is different beforehand, the lowest shows of strength include crushing stones that are one times bigger than they are. Direct blows from their strikes can easily break bone and still have enough kick in them even when blocked. If the person is in their peak form (Mastery in Taijutsu) their fists can very well kill somebody with enough strikes. They can destroy stones three times bigger than they are and can full-on bend iron, though still not break it. Direct strikes, if the opponent is not careful, can shatter bones. Though a rather threatening form, it is not one that lasts. At B-Rank, one can only sustain the jutsu for 2 rounds of posting before being forced back into their normal form. At A-Rank, this increases to 4 rounds of posting while at S-Rank, one can sustain the form for a total of 6 rounds of posting. The form also only increases the physical strength of the user, not the speed.

Though rather hard, one can resist the forced transformation back to normal so long as they are above 75% of their maximum chakra when the limit is met. However, in doing so causes some rather peculiar behavior changes. The Doji member flies into a berzerker-like rage, unable to tell ally from enemy. This lasts as long as the user has chakra. While within the rage, members are much more suspectible to genjutsu and tend not to notice things, such as traps or ambushes, while in combat. Also, due to the sustained use, muscles spasms become apparent as time goes on, hindering the enraged individual and causing them pain when it happens.. Even after reverting back to normal, the spasms persist for up to double the amount of posts the user was in sustained transformation. This does not have to met in a single thread and can be completed in another, though the thread must chronologically take place after. If one is knocked-out or has a mere 10 chakra left, the user reverts back and requires a extra 5 hours added on to whatever amount of time their recovery thread already has.


Last edited by Doku on Mon May 02, 2016 6:32 pm; edited 3 times in total
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Re: Doji Bloodline

Post by Webmaster on Wed Apr 27, 2016 4:18 pm

Sup, I'm Bast and I will be checking your application first. Before I begin I wont you to understand that in order to maintain a structured environment, we have to ensure that everything remains with reasonable parameters. As such, we don't follow the typical ranges and rules set by the manga/anime. To keep things fair for everyone, we try to keep things manageable and reasonable for all. This grading is not a final verdict, its a means for us to make this application usable for any others that may decide to come after you and use this bloodline. If you have a valid argument to a judging then we will allow you to make your point. Lets try to get this done.

First....

Though these features are rather useless for any....damaging means within their normal forms, Doji members are able to use their clan's release which enhances them. Within it, they gain various characteristics (vary and limits will be explained within the description), though the universal ones are that their nails are now full-on claws that are capable of piercing and slicing flesh, their teeth become angular and thus become fangs, and their horns (if any) grow to a foot and become sharp.
While these characteristics are quite beneficial to them, the members aren't without drawbacks. For instance, members tend to be more violent and focus on their physical aspects rather than the more refined controls of certain Ninja Arts. Thus, when having Genjutsu as a speciality, Doji members use more chakra when it comes to using it (+15 to chakra cost of all genjutsu) and are slower when it comes to identifing that they're in one. Meanwhile, due to their supernatural ancestry, exorcism seems to have a effect on them (all Fuuinjutsu done to them or their jutsu acts as if it were 1 tier above its real tier).
For the Genjutsu, can you go based off the chakra system we use. For example, you can say it costs a letter rank higher than the typical cost (An C rank being used would cost B-Rank, ect.) This is to maintain to the system we have in place and makes this less confusing in regards to keeping up with the chakra reserves. For the Second highlighted part, all abilities whether are flaws or perks cannot affect the Specialty System. This opens doors for other bloodlines to possess these, then we have a site full of people breaking the Specialty limits. In order to maintain the limits we have we cannot allow for anyone to increase their Specialty by a Tier or decrease it by a tier. Lastly, anything mentioning "clan" needs to be replaced with bloodline. Just for the sake of clarity.


Jutsu Name: Akuma no Mezame (悪魔の目覚め - Demon Awakening)
Rank: B-S
Type: Supplementry
Element: N/A
Range: Self
Hand Signs Requirement: 1 (Serpent Hand Sign)
Description: The signature technique of those of the Doji lineage. Upon activating it, the Doji member undergoes a transformation. Tapping into their demonic ancestry, their body begins to change. All of their teeth become sharpened, able to rip out flesh. Their nails become claws, able to pierce into the body. Their horns grow to one foot and become pointed, being able to now puncture and pierce. Within some cases, the skin and even hair color of the user even changes, with the most common colors being red, blue, yellow, and white. The physical strength of the user also increases, with the muscules visibly increasing. If one were able only to put cracks in stone or wood normally, they are now able to full-on smash through such objects with their fists. Though a rather threatening form, it is not one that lasts. At B-Rank, one can only sustain the jutsu for 3 posts before being forced back into their normal form. At A-Rank, this increases to 5 Posts while at S-Rank, one can sustain the form for a total of 8 Posts.
Physical Strength - This needs a comparison, like say to a taijutsu basic, adept. This can stack (if some one is already a taijutsu specialist) but Adept is the limit i will allow for this, yes even at S rank chakra used and I hope the reason is obvious.
Sustained Limit - I'm ok with the limits. This isn't a mandatory change, but i suggest that instead of saying 8 posts you say 8 rounds of posting. Most like to argue that 8 posts would also include others posts. Stating "rounds of posting" suggests that these posts only count when your turn comes back around again. Other than that, the sustained are all good. Keep in mind that all sustained costs are half of the chakra cost needed to activate this ability. The number varies depending on the rank, so I would suggest checking out the chakra system to get an idea on the costs.

Though rather hard, one can resist the forced transformation back to normal so long as they are above 75% of their maximum chakra when the limit is met. However, in doing so causes some rather perculiar behavior changes. The Doji member flies into a berzerker-like rage, unable to tell ally from enemy. This lasts as long as the user has chakra. While within the rage, members are much more suspectible to genjutsu and tend not to notice things, such as traps or ambushes, while in combat. If one is knocked-out or has a mere 10 chakra left, the user reverts back and requires a extra 5 hours added on to whatever amount of time their recovery thread already has.
Just so I am clear, is this an attempt at maintaining the form without a cost? If so this part is denied. I'm honestly against this part even if trying to maintain without a cost wasn't the idea, but if you can convince me then by all means go for it.
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Re: Doji Bloodline

Post by Doku on Thu Apr 28, 2016 6:18 pm

I changed the genjutsu to one rank higher and took out the part of fuuininjutsu. I took your suggestion and changed "posting" to "rounds of posting.

Also, forgive me if I messed up on the strength thing. I'm not entirely sure how to put it, so if I still did it wrong, please gimme a pointer.

As for the last part, no, it is not a attempt to maintain the form without a cost. It is basically saying the forced transformation back into normal form can be resisted and, thus, extend the use of the Doji form. This still costs chakra (plus there is also all the effects that happen was well when the forced transformation is resisted).
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Re: Doji Bloodline

Post by Bastian on Thu Apr 28, 2016 7:53 pm

Just use the taijutsu specialty as a reference when drawing comparison (since taijutsu focuses on strength increase and such). Simply provide a more indepth explanation as to how much stronger the individuals becomes. This part simply requires more details and something to compare it to. Just read over the taijutsu specialty and use that as your sort of crutch. Its not so much the increase, its mostly just the lack of directness in how much stronger, what they are capable off, how much they can lift, ect.

I'm still not sold on the increased transformation thing. Berserk is ok, but I need something more. Muscle spasms, hindered mobility, something that once the individuals regains consciousness they have a high price to pay for overuse. As i said Berserk works, but if say everyone is beaten up before your out of chakra and you calm down you pretty much get away with nothing more than a little fatigue. Something like this has to be a double-edged sword. Also just a heads up, you will not be allowed to control a berserked character. Meaning in the event this does happen, staff would need to be informed so that they can take control of the character.
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Re: Doji Bloodline

Post by Doku on Mon May 02, 2016 6:33 pm

Bump. I edited the strength (I think I made it too high), I lowered the amount of sustained posts (3,5, and 8 to 2,4, and 6), and added in spasms.
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Re: Doji Bloodline

Post by Doku on Wed May 18, 2016 12:54 pm

bump bump bump
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Re: Doji Bloodline

Post by Webmaster on Wed May 18, 2016 3:35 pm

I see nothing else wrong with it, but Bloodlines require two stamps and Im sure you noticed Im the only staff here lol You can use it for now, but when we actually get staff here to do the job they will do a final check. Approved for now.
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Re: Doji Bloodline

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