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Senkin, Naomi - Update Sheet

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Senkin, Naomi - Update Sheet

Post by Naomi on Wed Aug 10, 2016 9:48 am

Account Name: Naomi
Character Name: Senkin, Naomi
Character Application: Application
Clan: N/A
Bloodline/KKG: Santon | Acid Release
Element(s): Santon | Acid Release
Rank: D


Photo ID:

Specialty
2/2

{1} COMPETENT - NINJUTSU
At Competent level one can learn E and D Ranked techniques of ninjutsu. The ones with this level of skills in their hand weaving are naturally faster and stronger than those who are not trained in these arts. The speed of the competent user's hand weaving is considered Tier 1.
{1} COMPETENT - IRYŌ NINJUTSU
At Competent level one can learn E and D-Ranked techniques of Ijutsu. They have slight skill in their chakra control due to the fact that they have just started with learning this wonderful skill, though it is at the base stages. At this level they know the basics of medicine such as the locations of all the organs in the human body, the names and locations of bones and how each organ functions. They are still not ready to perform operations on someone due to their limited knowledge. However they are unable to covering their hands with medical chakra.

Jutsu

NON-ELEMENTAL NINJUTSU:


Jutsu Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range:  Close
Hand Signs Requirement: Tiger → Boar → Ox → Dog → Snake
Description:  With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.

Name: Clone Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Clone can travel up to 10m from user
Hand Sign Requirement: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Hand Sign Requirement: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.

Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/A
Range: 25 meters
Hand Sign Requirement: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

Name: Kai - Release
Rank: D
Type: Ninjutsu
Element: N/A
Range: Close
Hand Sign Requirement: Tiger
Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

SANTON:
Santon
( 酸遁 Acid Release )


Known Clans ( Kekkei Tōta): ?
Known Villages ( Which utilize it ) : ?

Known Users : Name : Santon; Acid Release
Description : The advanced elemental release is fabricated through the combination of two separate elements, 'suiton' and 'raiton', alongside with the universal release of 'yang'. Through the use of lightning-based chakra, the user may directly manipulate the pH levels (acidity measurement) found within water (whether their own or not) and thus turn an ordinarily harmless liquid into an extremely corrosive substance; most of the higher ranked techniques are even capable of corroding away the armor of a Susanoo. The other required release, is Yang, often depicted as the element of creation, is served to further boost the pH level by augmenting the potency of the electrical surge generated by raiton to create H+ and/or HO- ions and place them within the suiton portion of the release. Through this, the user may create a variety of levels of: acids (corrosion), and alkalies (neutralizing agent). Users are UNABLE to create gaseous acids rather than its liquid counterpart - remaining immune to their creations.

D

Name: Tokeru | Acid Armor
Rank: D
Type: Ninjutsu
Element: Santon - Acid Release
Range: Self (1-10 cm max)
Hand Signs: -
Description:Whilst it may be better characterized as one of the elementary techniques derived from Santon - it proves itself useful nonetheless. The procedure which forms the basis of the technique follows a simple-enough concept - continuously generate acidic-natured chakra throughout the individual's network of chakra. Immediately upon achieving an adequate amount of chakra, the energy is then directed toward one's sweat glands - prematurely causing the shinobi to secrete corrosive liquid from their pores; instead of actual sweat. While it may be described as an armor, the technique itself does not provide any actual defensive properties. The kinetic force behind a regular punch will easily puncture through the body - albeit at the cost of burning oneself (lest the punch creates a vacuum as to push away the acidic material). The technique in of itself is more-so for utility rather than combative purposes due to various faults; for example, the 'armor' does not stick to the user. Hence any high-speed movement, most notable Shunshin Jutsu, or otherwise high-level taijutsu, will 'flick away' any amount found upon the user's body. Likewise, suiton/fuuton ninjutsu will achieve a similar effect; albeit regular water or wind will prove unable to in most cases. The liquid derived from this particular technique does not last long - only for a single post, which thereafter, it fades away into nothing - regardless whether on the user or not. The 'armor' may potentially gain some range via being flicked off, albeit very poor (10 cm) and highly inaccurate.    

The practitioner may choose to restrict the technique in three specific ways - thus it is somewhat an adaptive technique.


  • The most common application of the technique relies upon the user's ability to manipulate affected pores - granting the individual absolute control over which particular spot(s) discharge the destructive liquid. For example, the user may choose to apply the effects toward both wrists in an attempt of removing shackles; without the need of needlessly perspiring through every pore. One should take heed of this fact: the cost in chakra remains constant, regardless whether used to affect a limb, or the entire body.

  • Another ingenious form of usage lies within the shinobi's ability to 'hold' - or rather refrain from immediately seeping chakra out of whichever pore(s). This form of subterfuge functions as a time-bomb, one which the user may detonate at will. Thus effectively proving useful during two scenarios: timing the detonation to coincide with the usage of another technique, or otherwise proving to be problematic toward those capable of sensing chakra fluctuation; greatly diminishing their ability to anticipate the technique. Naturally an upkeep of chakra exists in order to prevent immediate execution of the technique; if unable to pay, the technique is then used immediately.

  • The amount of chakra channeled directly correlates the measure of acidity (pH) of the technique; therefore allowing the user to control how corrosive their 'sweat' is. As an example, should the user choose to exhaust an 'E-Rank' amount of chakra - rather than its true cost - the emerging liquid will retain a pH of 7; otherwise known as neutral, non-acidic. Likewise, should the individual pay an additional amount, the pH will reflect accordingly - becoming all the more corrosive. Hence different instances of the technique may potentially differ in acidity, allowing rudimentary tactics to be formed. A scenario such as: use a D-Rank equivalent once to instill caution within the opponent, and proceed to use the E-Rank equivalent whenever desiring to create space between the user and target. Perhaps even create a stronger variant as to throw-off someone whom thought there was nothing to fear - a piece of equipment resistant to corrosion, though only up to a certain rank of pH is truly affected. As a side-note, the maximum amount of chakra capable of reinforcing the technique, lies within the user's Ninjutsu Combat Style, and will correspondingly affect the upkeep costs.



Weapons/Equipment

Item Inventory

Role-playing Mode

Unsafe Mode: This is for people more interested in writing out some of the more gritty experiences of the shinobi, such as combat, and the very real possibility of ambush and death at any moment. In this mode, your character can be killed and grievously disfigured (loss of body parts), at any and all times. This comes with the added effect that you cannot create a private thread under any circumstances, and an enemy could very well invade all of your threads. However, this opens certain doors for you, such as being advance as far as possible, all kekkai genkai being open (this doesn’t mean you can automatically get a powerful kekkai genkai, just that the door is open to you.)

Tracker
GAINS:

D-RANK: 500 NAPS
free academy techniques, including body flicker and genjutsu release.
3-MONTH EVENT: 1,000 NAPS

TOTALS; 1,500 NAPS

EXPENDITURES:

D-Rank: Tokeru | Acid Armor --- -200 NAPS

TOTALS; 200 NAPS

Link to Approved/Update Log

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Naomi

Posts : 23
Join date : 2015-11-18

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